The 1.5s mana freeze is cancelled if a character touches the ground.Increased how long it takes for mana to begin regenerating after levitation to 1.5s (from 0.8s).Reduced retained upward momentum when levitation ends.Levitation now consumes 55% of mana per second (previously 80%).Levitation now consumes a minimum amount of mana (~35%), even if the jump button is released early.Maximum levitation height has been reduced by ~30%.Levitation upward movement speed is now fixed and is ~40% slower than the previous maximum upward speed.This makes level design and build choices more impactful. Verticality is now more dependent on your build choices, rather than a default option shared by everyone. Too often levitation had no tradeoffs to it, so we’re placing a few restrictions in place but also increasing its responsiveness. With the inclusion of Dodge, we also want to limit the amount of extreme verticality in Spellbreak. Finally, the dodge animation can be interrupted by levitation 0.35s after start.The dodge itself can be interrupted by spell or sorcery casts or by using a rune.Levitation can also be interrupted by dodge.Mana recharge and spell cast animations can be interrupted by dodge.Players receive a movement speed penalty for 0.5s after dodge completes.There’s a minimum delay of 1.5s between each dodge.For 0.3s after a dodge, a player’s maximum speed is reduced by 33% and their air friction is increased by 700%.Dodge is always on the X/Y plane, there’s no vertical dodging. ![]() ![]()
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